dc.contributor.author |
Marak, Katarzyna |
dc.date.accessioned |
2017-12-18T13:10:08Z |
dc.date.available |
2017-12-18T13:10:08Z |
dc.date.issued |
2015 |
dc.identifier.citation |
Kultura Popularna, nr 1 (43) |
dc.identifier.issn |
1644-8340 |
dc.identifier.other |
10.5604/16448340.1170406 |
dc.identifier.uri |
http://repozytorium.umk.pl/handle/item/4745 |
dc.description.abstract |
The introduction and employment of new, advanced technology solutions create new possibilities for a variety of media texts. Furthermore, new technologies allow for blending of not only
genres and media forms, but also art forms and industries. Such processes can be observed in the case of film industry and the video game industry. The interactive drama Beyond: Two Souls, directed by David Cage and published by QuanticDream, is an excellent example of such fusion; due to traits characteristic of both cinema texts and video game texts, such as cast that includes actors famous both in film industry and video game industry, complex plot, incredible graphics and the seamlessly integrated interactivity, Beyond: Two Souls illustrates very well the gradual dissolution of the barrier between films and games. |
dc.language.iso |
pol |
dc.publisher |
Wydawnictwo SWPS ACADEMICA |
dc.rights |
info:eu-repo/semantics/openAccess |
dc.subject |
digital games |
dc.subject |
video games |
dc.subject |
cinematic |
dc.subject |
Beyond: Two Souls |
dc.title |
Nowe media, nowe formy: Beyond: Two Souls jako medialna hybryda filmu i gry wideo |
dc.type |
info:eu-repo/semantics/article |