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Nowe media, nowe formy: Beyond: Two Souls jako medialna hybryda filmu i gry wideo

Repozytorium Uniwersytetu Mikołaja Kopernika

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dc.contributor.author Marak, Katarzyna
dc.date.accessioned 2017-12-18T13:10:08Z
dc.date.available 2017-12-18T13:10:08Z
dc.date.issued 2015
dc.identifier.citation Kultura Popularna, nr 1 (43)
dc.identifier.issn 1644-8340
dc.identifier.other 10.5604/16448340.1170406
dc.identifier.uri http://repozytorium.umk.pl/handle/item/4745
dc.description.abstract The introduction and employment of new, advanced technology solutions create new possibilities for a variety of media texts. Furthermore, new technologies allow for blending of not only genres and media forms, but also art forms and industries. Such processes can be observed in the case of film industry and the video game industry. The interactive drama Beyond: Two Souls, directed by David Cage and published by QuanticDream, is an excellent example of such fusion; due to traits characteristic of both cinema texts and video game texts, such as cast that includes actors famous both in film industry and video game industry, complex plot, incredible graphics and the seamlessly integrated interactivity, Beyond: Two Souls illustrates very well the gradual dissolution of the barrier between films and games.
dc.language.iso pol
dc.publisher Wydawnictwo SWPS ACADEMICA
dc.rights info:eu-repo/semantics/openAccess
dc.subject digital games
dc.subject video games
dc.subject cinematic
dc.subject Beyond: Two Souls
dc.title Nowe media, nowe formy: Beyond: Two Souls jako medialna hybryda filmu i gry wideo
dc.type info:eu-repo/semantics/article


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