Nowe media, nowe formy: Beyond: Two Souls jako medialna hybryda filmu i gry wideo

dc.contributor.authorMarak, Katarzyna
dc.date.accessioned2017-12-18T13:10:08Z
dc.date.available2017-12-18T13:10:08Z
dc.date.issued2015
dc.description.abstractThe introduction and employment of new, advanced technology solutions create new possibilities for a variety of media texts. Furthermore, new technologies allow for blending of not only genres and media forms, but also art forms and industries. Such processes can be observed in the case of film industry and the video game industry. The interactive drama Beyond: Two Souls, directed by David Cage and published by QuanticDream, is an excellent example of such fusion; due to traits characteristic of both cinema texts and video game texts, such as cast that includes actors famous both in film industry and video game industry, complex plot, incredible graphics and the seamlessly integrated interactivity, Beyond: Two Souls illustrates very well the gradual dissolution of the barrier between films and games.pl
dc.identifier.citationKultura Popularna, nr 1 (43)pl
dc.identifier.issn1644-8340
dc.identifier.other10.5604/16448340.1170406
dc.identifier.urihttp://repozytorium.umk.pl/handle/item/4745
dc.language.isopolpl
dc.publisherWydawnictwo SWPS ACADEMICApl
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectdigital gamespl
dc.subjectvideo gamespl
dc.subjectcinematicpl
dc.subjectBeyond: Two Soulspl
dc.titleNowe media, nowe formy: Beyond: Two Souls jako medialna hybryda filmu i gry wideopl
dc.typeinfo:eu-repo/semantics/articlepl

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