VR in the treatment of dyslexia. Examples of applications and their possibilities
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Abstract
The aim set by the authors of the text is to present examples of VR software, the possibilities of which enable the implementation of therapy through exercises in interactive forms. The first part of the text will present the current results of research on the use of educational technologies in preschool and early childhood education. The state and scope of teachers' use of software dedicated to the problems of dyslexic children will emerge from this area. In turn the features of the software intended for the treatment of dyslexic children will be discussed and examples of VR programs will be presented.
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VR, dyslexia, applications, educational technologies
Citation
Know X(For) Educate: Disorder And Pedagogical Complexity, ed. Sara Pellegrini, 2023, pp. 51-65