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Zorganizowane grupy użytkowników gier MMORPG

Repozytorium Uniwersytetu Mikołaja Kopernika

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dc.contributor.author Markocki, Miłosz
dc.date.accessioned 2017-12-27T09:17:49Z
dc.date.available 2017-12-27T09:17:49Z
dc.date.issued 2013
dc.identifier.citation Netlor : wiedza cyfrowych tubylców, Toruń 2013, ss. 283-300
dc.identifier.isbn 978-83-231-3020-8
dc.identifier.uri http://repozytorium.umk.pl/handle/item/4765
dc.description.abstract The paper considers organised user communities functioning on the Internet, specifically the organised groups of players of massively multi-player online roleplaying games (MMORPGs). The paper defines MMORPGs and points out how organised groups of players in those games – named guilds or clans – can be included in Internet studies. The paper summarises theories of Network Society, Weak Ties and Virtual Communities, and applies them to user communities on the Internet – especially guilds in MMORPGs. By comparing various characteristics of MMORPGs and guilds in those games with the selected theories the paper demonstrates that organised groups of players are an adequate practical paragon of those theories.
dc.language.iso pol
dc.publisher Wydawnictwo Naukowe Uniwersytetu Mikołaja Kopernika
dc.relation.ispartofseries Paralele : folklor, literatura, kultura;
dc.rights info:eu-repo/semantics/openAccess
dc.subject groznawstwo
dc.subject MMORPG
dc.subject społeczności sieciowe
dc.title Zorganizowane grupy użytkowników gier MMORPG
dc.type info:eu-repo/semantics/bookPart


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