Machinima jako przejaw kina niezaleznego w sieci

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dc.contributor.author Markocki, Miłosz
dc.date.accessioned 2017-12-27T09:13:32Z
dc.date.available 2017-12-27T09:13:32Z
dc.date.issued 2015
dc.identifier.citation Kultura Popularna nr 1 (43), ss. 106-113
dc.identifier.issn 1644-8340
dc.identifier.other 10.5604/16448340.1170403
dc.identifier.uri http://repozytorium.umk.pl/handle/item/4763
dc.description.abstract The Internet has proven to be an immensely effective tool in text development and distribution for amateur authors. Never beforehad the amateur authors so many opportunities for sharing their creations with others as they do nowthanks to the Internet. The global network hashelped not only with the spreading of independent films but also with their evolution into new forms. A good example of such new film form is machinima, a hybrid of film and computer game – to be more specific, a film created by using the graphic engines and elements of computergames. Machinima are very tightly connected to the Internet. The necessary tools for creating machinima are available on the Internet and it was on the Internet where the machinima appeared for the first time and where this film form gained fame. Another connection between machinima films and the Internet is the source material for machinima. Many machinima use graphic engines and elements of MMORPGs, which one can play only via Internet. That is why machinima films illustrate very well the nature of Internet independent films.
dc.language.iso pol
dc.publisher Wydawnictwo SWPS Academica
dc.rights info:eu-repo/semantics/openAccess
dc.subject machinima
dc.subject kino niezależne
dc.subject Internet
dc.title Machinima jako przejaw kina niezaleznego w sieci
dc.type info:eu-repo/semantics/article

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